Reproducibility

Reproducibility can mean a few different things. In free software development and distribution, reproducible builds are a way of ensuring source code compiles to identical binaries regardless of the build environment used. At Renegade Arcade reproducability is also a measure of whether the game can be compiled or ported to any target platform, and whether it can be reused and iterated upon easily.

Reproducing for Target Platforms

Some games are difficult to get running on certain target systems. Doom has famously been ported to many different systems. Other games are cross-platform in principle but depend on libraries that are unavailable for certain processors, or are too resource-intensive to be playable on fairly powerful low-end devices.

Reproducing Objects and Libraries

Reproducing Mechanics and Concepts

Freedom of Source Code

Additional Considerations

  • Pseudocode
  • Reprodcible Builds

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